One way I explain this crowdsourcing idea to friends is by comparing World of Warcraft to Second Life. You pay a high subscription fee to Blizzard since they regularly produce new game content for you as you play, while in Second Life, it’s the residents who build and decide where to take the virtual world next. In other words, it’s not just a matter of price (Linden Labs could raise fees if they wanted to), but more of a matter of who has control of their particular intellectual space. While some of us relish this idea, some users get turned away by after trying Second Life because it doesn’t make sense to them. Perhaps they should think of it as renting a furnished apartment versus buying an empty house where you have to take time to furnish it, but the higher level of involvement creates a higher sense of ownership. What do you think?
Full article: http://theory.isthereason.com/?p=1377